![]() Ultimately, if something seems different it's likely that it's now working as intended, but as always, if it seems like it's too hard or otherwise janky, let me know. What this means for you, is that some NPC's may not function as they used too, in some cases this may mean they are harder because it's possible they weren't previously casting spells or spawning adds due to scripting errors, or they could be easier because scaling wasn't being applied accurately. ![]() Ultimately, we want to be able to use this error logging system as a reliable indicator of potential issues, so getting these current errors sorted out is a priority. These aren't specific to any one zone, we've fixed issues ranging from mobs in Veeshan's Peak, to a random NPC interaction in neriakb. At the same time, Akkadius and I have been working to correct script errors where the logging system is catching them. So let us celebrate plants, in all their gloryįor without them, life would not be the sameĪnd Everquest would not be the best-selling game.Īs you may or may not have noticed, the past few weeks we have had a number of server source code updates, which generally shouldn't have much of an effect on you directly. They have a purpose, both in life and in fightĪnd in Everquest, they are an essential part So, you see, plants are not just a pretty sight In battles, where the right concoction can save the dayĪnd lead your group to victory in a heroic way To make potions, poisons, and more, that will transpire Herbalism and alchemy are skills to acquire That are sold to players, creating income You see, in Everquest, you can be a druidĪ master of nature, whose skills are astuteĪnd use them to aid your fellow combatantsīut that’s not all, for plants in this game Well, my dear friend, it’s a fascinating taskįor in this game, plants play a vital role Your importance to us cannot be helter-skelterįrom cacti to ferns, your stories are toldīut how does this relate to Everquest, you ask? Your leaves and flowers give us air to breathe remember killing drakes and hgs till spawn You must be logged in to view images. spawntime of the 4 possible mobs was about 6 or 7 mins. if the monk was up you could do hgs and stuff till he despawned and killing the phs till either the monk or hasten was up. No credits as of now, check back here, I will update if they become available.įrom the tallest tree to the tiniest weed yeah i too remember that there(2000) was a despawn timer for the mobs.
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